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Tilemap edge-outline collider
Hi! I make a top down rpg using tilemap and rule tiles. But i dont understand how to make collider outside tilemap grid for prevent player go abroad.
In this example i had to draw edge collider and correct its coordinates manualy. But also i have a scenes with various and big tilemaps. I can't use this method there, It takes too much time. Is there any way to do this faster? I can place around tiles with colliders, but it so slowly and unproductively.
Try to duplicate maybe? or does it have to be different?
Answer by eatsomechicken · Jun 01, 2018 at 01:38 AM
@Breathing So are u making a gameobject or is this like a scene? I dont get what u r trying to do.
so 2 things. first, is this in 2d or 3d? second of all, your'e tile map is all the green and brown stuff right? i need to to have more pictures and information to assess the situation.
This is fully 2D, Yeah, green and brown stuff is a tiles from tile palette.