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How to control the triangles of a model in scripts?
For example: when a 3d model is far from camera enough, it turns to a Low-Triangles state
and it turns to a Normal-Triangles state while it is close enough to the camera.
How to do this in script?
Comment
$$anonymous$$ost likely that is an advance question even from the simple question. Refer to the docs as they are well documented and camera component has a lot of properties of manipulation. Which have functions to resolve the problem.