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Question by code-blep · Aug 30, 2014 at 10:24 PM · meshmaterialcolortriangleaverage

Get average color of the texture assigned to a mesh triangle

Hi,

I know how to get and assign mesh triangle colors, but is it possible to get the average color of the material covering a triangle. Is it even accessible? If so would that be a huge amount of data to trawl through and be impractical?

Any advice welcome!

Thanks.

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avatar image cstenson · Mar 27, 2017 at 04:05 PM 0
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Hi! did you found any good solution to the problem? @Hexagon-Neuron

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Answer by AlwaysSunny · Aug 31, 2014 at 12:14 AM

Impractical? Probably! Possible? Probably!

I've never had to do anything which required accessing verts from a given triangle, but unless I'm badly mistaken, that's easy. Then you've got the UVs of your three verts. You'd code a likewise-not-too-difficult function to examine each pixel within the triangle based on its 3 UV coordinates, collecting pixel data to then average.

Computation time would vary with relative triangle size and texture size. You could even examine every-other-pixel, like a checkerboard pattern, or just take N random samples to reduce cost at the expense of accuracy. The mesh class will give you access to all the mesh data you'll need. Just make sure your texture has Read enabled in the import settings.

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avatar image code-blep · Aug 31, 2014 at 11:48 AM 0
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:) Nice answer AlwaysSunny. So after digging around further now I know it might be possible, the closet I can find in term of functions is: http://docs.unity3d.com/ScriptReference/Texture2D.GetPixels.html

So I'll guess I start there and see where I go.... anyone else before I mark this as answered?

avatar image AlwaysSunny · Aug 31, 2014 at 05:30 PM 0
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Correct, GetPixels is your best bet. To squeeze even more optimizations, you can sacrifice memory for performance by storing your GetPixels results in a Color[] (Color32[]?) array, or by using GetPixels only on one (or several) small Rect(s) which your pixel-averaging function deter$$anonymous$$es based on the tri's verts' uvs.

avatar image code-blep · Aug 31, 2014 at 07:13 PM 0
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Great to know I am now on the right track. Thanks AlwaysSunny :)

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