Question by
rocksvick · Nov 03, 2015 at 02:53 PM ·
meshtrianglesmooth-model
Triangle is looking jaggy.
Hi, i am drawing a triangle using code below. I am applying DoubleSided shader. Triangle is being rendered very close to camera. Triangle is looking jaggy
How can i make this triangle to look smoother ?
Mesh mesh = gameObject1.GetComponent<MeshFilter>().mesh;
mesh.Clear(false);
mesh.vertices = new Vector3[] { yMinWorld , mouthPos , yMaxWorld } ;
mesh.uv = new Vector2[] {new Vector2 (0.1f, 0.1f), new Vector2 (0.9f,0.1f), new Vector2 (0.5f, 0.9f) };
mesh.triangles = new int[] {0, 1, 2} ;
mesh.RecalculateNormals() ;
screen-shot-2015-11-03-at-74912-pm.png
(12.1 kB)
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