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Question by JedBeryll · May 17, 2016 at 07:15 AM · meshnormalstriangles

Normals and triangles

Hi! I don't really understand how normals and triangles are related (if they are related at all). So if a model has more triangles it looks smoother but apparently unity mesh import settings has an option for calculating normals and a smoothing angle can be set. With a higher smoothing the mesh looks smoother like it has more triangles. The questions are: does this calculated smoothing actually make a mesh have more triangles? Which would have better performance? More triangles or more smoothing?

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avatar image Owen-Reynolds · May 17, 2016 at 01:36 PM 1
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Unity uses standard 3D models. You should be able to find all you need about triangles, normals, smoothing and so on from (non-Unity) 3D modeling sources (just do a search and don't use the word "Unity".)

It's O$$anonymous$$ to ask here (but in the HelpRoom, since it's not really a Unity question,) but better answers are already elsewhere, and you'll need to know other basics of 3D modeling if you keep going, anyway.

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