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Question by Krabicz · Mar 12, 2021 at 10:40 PM · renderingshaderspipelineordering

,How to rerender background with different texture without affecting already rendered character?

I'm rendering background (render queue 1000) and character (render queue 3000). In character shader I'm picking color from background depth texture to calculate alpha.

[1]: /storage/temp/177439-depth01.png

I don't know how to rerender background so that character alfa will stay the same. I just need some basic explanation how to solve this kind of problems - (I'm assuming, next when i will start implementic normal map probably similar situation will happened).

[2]: /storage/temp/177440-depth02.png

depth02.png (177.8 kB)
depth01.png (16.3 kB)
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