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Question by Vandal16 · Jul 29, 2020 at 02:50 PM · 2d gamemove an objectvector3.lerpmove to

Trying to Vector3.Lerp in coroutine

Hi, I try to move my player to the target position while player has clicked over the target boxcollider which i s set to isTrigger. My problem in my code is that when I click on it the player moves almost instantly (like teleporting) to the target position instead of smoothly pulling to it. I found out that doing Vector3.Lerp in IEnumerator is better for the smoothness but I didn;t managed to do it by myself. Could someone "transform" it to the Coroutine? (Script is attached to the target object)

     private void OnMouseDown()
 {
        player.GetComponent<Rigidbody2D>().transform.position = Vector3.Lerp(player.transform.position, target.transform.position, Time.deltaTime / .25f);    
 
     
 }



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Answer by xxmariofer · Jul 30, 2020 at 10:54 AM

using lerp in the ienumerator is not better for smoothnees, your player teleports because Time.deltaTime/.25 is too high reduce that value also remove GetComponetn()

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avatar image Vandal16 · Jul 30, 2020 at 02:42 PM 0
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Okay true i lowered the .25f but it gives me like "easing" effect when clicked on the target. How could i remove it and make it clean. And why should i remove GetComponent? If i remove it i won't be able to get the rb from player.

avatar image xxmariofer Vandal16 · Jul 30, 2020 at 04:20 PM 0
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Change Lerp to $$anonymous$$ovetowards and adjust the speed again. You are noot accessig the rigidbody only the transform so its completly irrelevant, simple delete It but leave the transform...

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