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Question by StigC · Jul 12, 2014 at 11:54 PM · instantiatevector3transform.position

Instantiate object in front of player?

Hi there!

I'm trying to instantiate a prefab in front of the player. What I currently have looks like this:

         if(Input.GetKeyDown(KeyCode.E))
         {
              Instantiate(meleePrefab, new Vector3(0,0 +2), transform.rotation);
         }


It's supposed to be placed 2 units in front of the player's current position. But this will place the object in the world position of 0,0,2.

How do I make it find the players current position and then place it 2 units in the z-axis from the players position?

Thanks!

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Answer by Jeff-Kesselman · Jul 12, 2014 at 11:54 PM

 if(Input.GetKeyDown(KeyCode.E))
         {
              Instantiate(meleePrefab, transform.position+(transform.forward*2), transform.rotation);
         }
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avatar image StigC · Jul 13, 2014 at 09:20 AM 0
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Thanks mate :)

avatar image dobromircho · Feb 14, 2015 at 11:34 AM 0
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Thanks too .

avatar image seansteezy · Jun 07, 2016 at 07:02 PM 0
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thanks for that answer, super simple but couldn't quite figure it out.

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Answer by SuleimanAbdulla · Jun 30, 2021 at 12:43 PM

if you want to use new vector 3 to spawn object in front of your player transfom.position enable the object to spawn at player position no matter the player goes by adding new vector three you define far the object to spawn at player position by specify the coordinate xyz and Quaternin.identity if you want you object to spawn at default rotation use Quaternion.identity

  if(Input.GetKeyDown(KeyCode.E))
          {
               Instantiate(meleePrefab,transform.position + new Vector3(0,0 +2,0),Quaternion.identity);
          }

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