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Question by chiblue3D · Jan 22, 2019 at 08:29 PM · arraysserializedpropertyclass object

Unity 2018 Editor serializedproperty insert new index using a class reference with InsertArrayElementAtIndex

Over the last couple of days I have been converting my class editor scripts to used the serialized property as using the previous "target" class method would not work when using the "open prefab" functionality.

The challenge I have hit is trying to insert a new array index within the editor. I have a button that runs a script to insert a new element. I am using the InsertArrayElementAtIndex method on the serialized property for my array, but when I try to reference the array element everything is null. On the unity 2018 documentation I found the comment that you need to initialize the array element. Which it the array was a list of strings or integers it would be clear.

However, I cannot find how I initialize my new array element to be a class reference.... I have been banging my head on this for a couple of days... any help would be wonderful, thanks in advance..

 // Base Class
 using UnityEngine;
 .....
 public class GameClass : MonoBehaviour
 {
     [System.Serializable]
     public class ClassA
     {
         [SerializeField]
         Public int ValueOfInt;
         [SerializeField]
         Public string ValueOfString;


     }
 }
 
 // Editor Class
 using UnityEditor;
 ....
 [CustomEditor(typeof(GameClass))]
 class GameClassEditor : Editor
 {
 
     Protected Void AddNewIndex(SerializedProperty Array)
     {
         Array.InsertArrayElementAtIndex(Array.arraySize)
         // how do you initialize this new element to an instance of GameClass.ClassA??????
     }
 
 }
 
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