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Question by mesuttasci · Oct 20, 2018 at 09:12 PM · class object

Creating class and add property to GameObject

i have Enemy Vehicles more than a hundred. They must be loaded scene by Level and Wave. Each Vehicle has different point, if an enemy cross line it will hit me that point. i tried to create a class but it didnt work. i dont know how to call them with order and use properties

using UnityEngine; public class EnemyVehicles : MonoBehaviour { public class Vehicles { public GameObject V; public float point;

     public Vehicles(GameObject go, float p)
     {
         V = go;
         point = p;
     }
 }

 private Vehicles[] Ve;
 public GameObject[] go;
 public float[] p;

 void Start()
 {
     for (int i = 0; i < go.Length; i++)
     {
         Ve[i].V = go[i];                                    //it doesnt work
         Ve[i].point = p[i];
     }
     Debug.Log(Ve[0].V.transform.name + Ve[0].point);
 }
 public GameObject GetVehicle(int i)
 {
     return Ve[i].V;
 }

}

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Answer by mesuttasci · Oct 20, 2018 at 11:12 PM

i solve my problem

using UnityEngine;

public class EnemyVehicles : MonoBehaviour { public class Vehicles { public GameObject Vehicle; public float point;

     public Vehicles(GameObject go, float p)
     {
         Vehicle = go;
         point = p;
     }
     public Vehicles(GameObject go)
     {
         Vehicle = go;
         point = 1;
     }
 }

 public Vehicles[] Ve = new Vehicles[5];
 public Vehicles Veh;
 public GameObject[] go;
 public float[] p;

 void Start()
 {
     for (int i = 0; i < go.Length; i++)
     {
         Veh = new Vehicles(go[i], p[i]);
         Ve[i] = Veh;
         Debug.Log(Ve[i].Vehicle.name + " :"+Ve[i].point);
     }
 }
 public GameObject GetVehicle(int i)
 {
     return go[i];
 }
 public float GetPoint(int i)
 {
     return p[i];
 }

}

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Answer by mesuttasci · Oct 20, 2018 at 09:42 PM

i convert array to list but it didnt work

 public List<Vehicles> Ve;
 public Vehicles Veh;
 public GameObject[] go;
 public float[] p;

 void Start()
 {
     for (int i = 0; i < go.Length; i++)
     {
         Veh.V = go[i];
         Veh.point = p[i];

         Ve.Add(Veh);
         Debug.Log(Ve[i].V.name + " :"+Ve[i].point);
     }
 }
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