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Question by gareth94 · Jun 21, 2019 at 09:35 AM · drag-and-dropdraggingendgamedraganddrop

How to end game when last item has been 'dragged and dropped'?

I followed a tutorial on YouTube (available at this link) to show how to drag/drop items in my game. Does anyone know how I could adapt the code to have the game automatically end or change scene when all tiles have been placed in the available slots? I'd also like to know if there's any way to restrict the user from dropping a tile onto a slot which has one on it already? This is all the source code I have for the drag/drop feature:

Slots source code

 public class Slot : MonoBehaviour, IDropHandler {
     public GameObject item {
         get {
             if(transform.childCount>0){
                 return transform.GetChild (0).gameObject;
             }
             return null;
         }
     }
 
     #region IDropHandler implementation
     public void OnDrop (PointerEventData eventData)
     {
         if(!item){
             DragHandeler.itemBeingDragged.transform.SetParent (transform);
             ExecuteEvents.ExecuteHierarchy<IHasChanged>(gameObject,null,(x,y) => x.HasChanged ());
         }
     }

DragHandler source code:

 public void OnBeginDrag (PointerEventData eventData)
     {
         itemBeingDragged = gameObject;
         startPosition = transform.position;
         startParent = transform.parent;
         GetComponent<CanvasGroup>().blocksRaycasts = false;
     }
 
     #endregion
 
     #region IDragHandler implementation
 
     public void OnDrag (PointerEventData eventData)
     {
         transform.position = eventData.position;
     }
 
     #endregion
 
     #region IEndDragHandler implementation
 
     public void OnEndDrag (PointerEventData eventData)
     {
         itemBeingDragged = null;
         GetComponent<CanvasGroup>().blocksRaycasts = true;
         if(transform.parent == startParent){
             transform.position = startPosition;
         }
     }

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