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Question by Zebbi · Jun 23, 2018 at 11:38 AM · uiraycastimagepointerblocking

Have a component ignore all other overlapping raycasts for PointEnter and Exit events?

I have a script that detects if the pointer has entered the opaque part of an image, trues a bool, then prints a debug if it leaves the same opaque part of an image and the bool is true:

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 using UnityEngine.UI;
 using UnityEngine.EventSystems;
 using AC;
 
 public class InventoryHoverOff : MonoBehaviour, IPointerEnterHandler, IPointerExitHandler
 {
     private bool hoverAway = false;
     private Image SheetImage;
     public float AlphaThreshold = 0.1f;
 
     void Start()
     {
         this.GetComponent<Image>().alphaHitTestMinimumThreshold = AlphaThreshold;
     }
 
     void Awake()
     {
         SheetImage = GetComponent<Image>();
     }
 
     // Update is called once per frame
     void Update()
     {
         InvItem selectedItem = KickStarter.runtimeInventory.SelectedItem;
         if (selectedItem == null)
         {
             hoverAway = false;
         }
     }
 
     public void OnPointerEnter(PointerEventData eventData)
     {
         //Debug.Log("Entered the sheet");
         InvItem selectedItem = KickStarter.runtimeInventory.SelectedItem;
         if (selectedItem != null)
         {
             hoverAway = true;
         }
         
     }
 
     public void OnPointerExit(PointerEventData eventData)
     {
         if (hoverAway == true)
         {
              Debug.Log("left the page");
         }
         
     }
 }

The trouble is, I have a few buttons that need to detect clicks that area overlapping this image, and they block the raycasts from the image pointer events: https://gfycat.com/FearlessUnsightlyFugu - towards the end you can see the buttons cause the script to think the point has left the image when it overlaps a button. Is there any way of having this single image component only recognise raycasts from itself and totally ignore any buttons situated above it?

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