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Question by nkrishn5 · Nov 23, 2019 at 05:37 AM · collisioncolliderscaleresizing

Resizing an object on collision in unity,Resizing an Object on Collision in unity

I have two objects - a bunch of asteroids and a sphere-CollisionSphere. Asteroids on collision with the sphere have to be destroyed and the sphere has to increase in size. As of now, the asteroids are getting destroyed- no problem however the size doesn't seem to be changing of the sphere.

Could someone please help me...

this is my code

 Vector3 temp;
 private void OnCollisionEnter(Collision collision)
     {
         if (collision.gameObject.name == "CollisionSphere")
         {
             
             //Destroy(gameObject);
             gameObject.SetActive(false);
 
             temp += new Vector3(2, 2, 2);
             transform.localScale = temp;
         }
     }



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avatar image lgarczyn · Nov 24, 2019 at 05:04 AM 0
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$$anonymous$$ake temp public so you can check that it's actually changing.

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Answer by handerhedeghog · Nov 24, 2019 at 02:35 PM

  1. If this is your asteroid code, then why do you try to use temp varible? This will not work anyway, so let's replace this with: collision.gameObject.transform.localScale +=new Vector3(2, 2, 2); 2.Why do you trying to change scale of asteroid. 3.Destroy asteroid AFTER change scale.

There you go fixed code:

  private void OnCollisionEnter(Collision collision)
      {
          if (collision.gameObject.name == "CollisionSphere")
          {
             collision.transform.localScale += new Vector3(2, 2, 2);
 
               //Destroy(gameObject);
 
              gameObject.SetActive(false);
          }
      }

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