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Question by Tekman03 · Jul 28, 2017 at 05:20 PM · c#textcollider2dresizing

How to resize a collider

Hi there,

I am making a game which has text that is read from an xml file and every round it changes. I have a box collider 2d on the text, but I am trying to make it so that the collider is no longer than the text that has been read. Is this possible to do in c#?

Many Thanks Craig

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avatar image ShadyProductions · Jul 28, 2017 at 06:01 PM 0
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http://answers.unity3d.com/questions/688525/fitting-a-box-collider-to-3d-text-perfectly.html

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Answer by Menyus777 · Jul 28, 2017 at 10:42 PM

 CurrentBoxCollider.size = new Vector3(mydata,mydata2,mydata3);
 //above code is manipulating the collider manually(u calculate the new size)
 //But in my last project according to my experiences
 //Whenever you add a collider to a Gameobject via script the collider 
 //Will fit perfectly
 //So just destroy the rpev collider and add a new to it
 
 Destroy(gameObject.getComponent<BoxCollider>());
 gameObject.AddComponent<BoxCollider>();
 
 //Sciprt is not copy pasta! just an example
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avatar image Tekman03 · Aug 11, 2017 at 02:34 PM 0
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Thanks, that is just what I need!

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Answer by look001 · Jul 28, 2017 at 05:30 PM

sure, it's possible. You can dynamically disable the GameObject with the collider by using GameObject.SetActive(bool) or just destroy it Destroy(GameObject)if you don't need it anymore.

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avatar image ShadyProductions · Jul 28, 2017 at 05:59 PM 0
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Thats not the question. Reread.

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