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Question by Andrea_Marchetti · Jul 08, 2017 at 12:23 PM · sizeinputfieldlayoutresizing

Input Field inside a Scroll Rect doesn't resize the container.

Please, I am getting crazy.

I have:

Scroll View

--> Viewport

-----> Content alt text

--------> Dynamic Input Field alt text

--------> Static Text

--------> Static Text

--------> Static Text

Resulting Behaviour:

Fine if the text is getting shorter. Bad is the text is getting longer: the dynamic input field content is overlapped by the static texts. NOTE: The text is inserted through code. If I insert it manually into the Input Field everything works fine.

My idea is that it needs to be redrawn, because the same behaviour happens in the editor but when I do something that update the scene view then it resizes correctly.

screen-shot-2017-07-08-at-141228.png (51.9 kB)
screen-shot-2017-07-08-at-141357.png (74.2 kB)
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Answer by Andrea_Marchetti · Jul 09, 2017 at 08:07 AM

This is how I resolved it. It looks kind of ugly but it works perfectly.

 void Awake ()
 {
         inputField.text  = myRandomText;
         StartCoroutine(ForceContainerToRecalculateLayout());
 }
 
 private IEnumerator ForceContainerToRecalculateLayout ()
 {
         yield return new WaitForEndOfFrame ();
         container.GetComponent<VerticalLayoutGroup>().childForceExpandHeight = false;
         yield return new WaitForEndOfFrame ();
         container.GetComponent<VerticalLayoutGroup> ().childForceExpandHeight = true;
 }

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