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This question was closed Mar 07, 2017 at 03:36 PM by edarevalo for the following reason:

No answer, project abandoned

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Question by edarevalo · Mar 07, 2017 at 12:26 AM · instantiate

Prefab not Instantiating

Hi, I'm having a problem Instantiating a prefab, there are no error, it does Instantiate if i remove the Collider2D, but if i add it back it does not.

                    if (timer <= 0) {
         position = new Vector3 (16.5f, Random.Range (-2.49f, 2.64f), 0);
         enemyselected = Random.Range (0, enemies.Length);

         if (PlayerPrefs.GetInt ("enemies") < enemyNumber) {
         
             Instantiate (enemies [enemyselected], position, transform.rotation);    
             timer = 10;
         }
     }

I'm trying to call the gameobjects from an array ramdonly, i'm doing it this way because i need to reuse it in different scenes, and keep adding more and more, I am having the problem with the second gameobject i am trying to add, the first one works, i tried to duplicate the first one and changed the sprite, and it actually works, both of them instantiate, but when i resize the collider2d it does not instantiate again, any ideas?

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avatar image Aethenosity · Aug 07, 2017 at 05:02 AM 0
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You only left the question up for part of a day before closing it, it looks like. I would've wanted an answer to this...

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