Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by $$anonymous$$ · Jul 28, 2019 at 12:51 AM · audioaudiosourcesmoothcar physicspitch

Gear sound changes smoothed!

Hi there! I need help with this car script ... I need the gear changes (in this case the sound),is be smoother, I explain: The sound of the marches, is very hard, that is, there is no softening in the change of the tone of the audio source (pitch).

Is there any way that the changes are smoothed? Thank you!

 using UnityEngine;
 using System.Collections;
 
 public class CarSetup : MonoBehaviour {
 
     public WheelCollider FrontLeftWheel;
     public WheelCollider FrontRightWheel;
 
     public float[] GearRatio;
     
     public int CurrentGear; 
 
     public float MaxEngineRPM;
     public float MinEngineRPM;
 
     public float EngineRPM = 0.0f;
 
     private float i = 0f;
 
     public Texture Medidor;
     public float SizeX;
     public float SizeY;
     public float PosX;
     public float PosY;
 
     public Texture Puntero;
 
     private float IndicatorRPM;
 
     public float WheelsRPM;
 
     void Start () {
 
     }         
     
     // Update is called once per frame
     void FixedUpdate () 
     {
 
         WheelsRPM = (FrontLeftWheel.rpm + FrontRightWheel.rpm);
         EngineRPM = (FrontLeftWheel.rpm + FrontRightWheel.rpm)/1.8f * GearRatio[CurrentGear];
         ShiftGears();
 
         IndicatorRPM = (EngineRPM) * 0.05f;
 
         GetComponent<AudioSource>().pitch = Mathf.Abs(EngineRPM / MaxEngineRPM) + 0.2f;
 
         if ( GetComponent<AudioSource>().pitch > 3.0f) {
 
             GetComponent<AudioSource>().pitch = 3.0f;
 
         }
 
     }
 
     void ShiftGears() {
 
 
         // this funciton shifts the gears of the vehcile, it loops through all the gears, checking which will make
         // the engine RPM fall within the desired range. The gear is then set to this "appropriate" value.
 
         int AppropriateGear = CurrentGear;
         if ( EngineRPM >= MaxEngineRPM ) {
             for ( int i = 0; i < GearRatio.Length; i ++ ) {
                 if ( FrontLeftWheel.rpm * GearRatio [i] < MaxEngineRPM) {
                     AppropriateGear = i;
                     break;
                 }
             }
             CurrentGear = AppropriateGear;
         }
         
         if ( EngineRPM <= MinEngineRPM ) {
             AppropriateGear = CurrentGear;
             
             for ( int j = GearRatio.Length-1; j >= 0; j -- ) {
                 if ( FrontLeftWheel.rpm * GearRatio[j] > MinEngineRPM ) {
                     AppropriateGear = j;
                     break;
                 }
             }
             
             CurrentGear = AppropriateGear;
         }
 }
 
     void OnGUI ()
     {
         GUI.DrawTexture (new Rect (Screen.width -PosX ,Screen.height -PosY,SizeX,SizeY), Medidor);
         
         float Angulo = Mathf.Abs(IndicatorRPM) + 50 * 5/10;
 
         GUIUtility.RotateAroundPivot (Angulo, new Vector2 (Screen.width -100, Screen.height -i));
         
         GUI.DrawTexture (new Rect (Screen.width -200 ,Screen.height -100,200,200), Puntero);
         
     }
 }
Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

139 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

car shifting smoothed. help! 0 Answers

Animate Audio Source Pitch/Speed in Timeline 0 Answers

Creating Audio Source for different pitch 0 Answers

How to derive pitch from spectrum data? 1 Answer

AudioSource pitch measurement unit 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges