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Question by odellb97 · Aug 13, 2018 at 06:31 PM · scripting problemmovementgameobjectvariablesstatic

Game Objects not using same script independently.

Hello, I am trying to use the same script on multiple game objects that will allow me to grab and move the game object around. The problem is that as soon as I click on one object all other objects move their positions to the position of my cursor.

Here is a portion of the script that controls the movement.

 public class Pet : MonoBehaviour {
 
     private bool canGrab, grabbed;
 
     private static Pet selectedPet;
 
     public Pet (string name, Vector3 info, Vector2 scale) {
         this.maxHealth = info.x;
         this.maxEnergy = info.y;
         this.maxHunger = info.z;
         this.petName = name;
 
         this.minScale = scale.x;
         this.maxScale = scale.y - minScale;
 
         this.health = maxHealth;
         this.hunger = maxHunger;
         this.energy = maxEnergy;
     }
 
 private void updatePhysics () {
         if (this.isGrabbed ()) {
             selectedPet = this;
             gameObject.transform.position = Camera.main.ScreenToWorldPoint (Input.mousePosition);
             gameObject.transform.position = new Vector3 (gameObject.transform.position.x, gameObject.transform.position.y, -0.2F);
 
             if (gameObject.transform.position.y < this.groundLevel) {
                 gameObject.transform.position = new Vector3 (gameObject.transform.position.x, groundLevel, -0.2F);
             }
 
             this.GetComponent <Rigidbody2D> ().gravityScale = 0;
         }
     }
 
 private void updateRaycast () {
         //Register mouse input for desktop
         RaycastHit2D hit = Physics2D.Raycast (Camera.main.ScreenToWorldPoint (Input.mousePosition), Vector2.zero);
 
         if (hit.collider != null && !Input.GetMouseButton (0)) {
             if (hit.collider.tag == "Pet") {
                 this.canGrab = true;
             } else {
                 this.canGrab = false;
             }
         }
 
 
         if (hit.collider == null) {
             this.canGrab = false;
         }
     }
 
 
     protected void updateBase () {
 //Check if grabbed//
         if (Input.GetMouseButton (0)) {
             if (this.canGrab) {
                 this.grabbed = true;
             }
         } else {
             this.grabbed = false;
             gameObject.GetComponent <Rigidbody2D> ().gravityScale = 1;
         }
     }
 }


Here is the script that is link to the prefab.

 public class Pet_Penguin : Pet { 
     public Pet_Penguin () : base ("Ping", new Vector3 (100, 100, 100), new Vector2 (0.4F, 1.2F)) {
     }
 
     void Update () {
         updateBase ();
     }
 }
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Answer by tormentoarmagedoom · Aug 13, 2018 at 07:54 PM

Good day.

Dont make the variable selectedPet static, make it just public.

Bye!

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avatar image odellb97 · Aug 13, 2018 at 08:30 PM 0
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The selectedPet is static because it creates a little box with info about the pet. It has nothing to do with grabbing or moving the animal.

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