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Question by Falcon · Oct 18, 2010 at 08:25 PM · haptic

Integrating the Novint Falcon device into a Unity3D-based application

Hello,

I am interested in integrating the Novint Falcon haptic controller into a Unity3D application (It hasn't been built yet -- still in the evaluation phase).

I read questions/answers that seemed to indicate that:

  • there is no native haptic device support.
  • the engine does, however, allow for general dll communication.

I believe I also saw that it was possible to treat a device like a joystick, but I don't believe that will be sufficient to generate the types of effects desired.

Is it possible to develop a dll that talks directly to Unity via USB? Any other info that will help is appreciated.

thanks, Jonathan

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avatar image skitch · Jul 26, 2012 at 02:48 PM 0
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Hi. I'm trying to integrate the Novint Falcon into a Unity3D application myself. Have you come to any valuable conclusions? I'm with a very tight schedule so I'll take any help I can. Thanks in advance and good luck for your work.

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Answer by Cyb3rManiak · Oct 18, 2010 at 08:52 PM

Yes. It's definitely doable. There are plenty of USB libraries you can use. Just remember that if the library you use is in unmanaged code, it will only work in a standalone player, not a web build. And you need to have Unity Pro to use plugins. If you somehow manage to find a way to communicate with the Falcon using the .net framework or some other pure .net external library - you can even use it in a web build, and develop using the free version of Unity :)

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Answer by Falcon · Oct 18, 2010 at 09:06 PM

Thanks, Cyb3rManiak,

I appreciate the information - I'll take it back to our engineers and see what they say.

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avatar image skovacs1 · Oct 18, 2010 at 09:11 PM 1
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This isn't an answer to the question. This should be deleted as an answer and re-added as a comment on the other answer.

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Answer by Johan 1 · Oct 20, 2010 at 05:35 AM

Hi, if you check up the Open Source API H3DAPI provided by SenseGraphics available under GNU/GPL license at www.H3DAPI.org the HAPI package might be something for you!?

Using the component HAPI, which concerns the haptics only, you can get haptics functionality with your application AND hardware independeny as well supporting more haptics hardware including the SensAble, ForceDimension, Moog and Novint of course.

The H3DAPI forum is very active so you will have more infroamtion on your requests there if you like.

http://www.h3dapi.org/modules/mediawiki/index.php/What_you_can_do_with_HAPI

Regards John

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