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Question by Tealux · Jul 01, 2019 at 10:38 AM · enemy health

How can I make this script to destroy every enemy with this script instead of of only one enemy out of the 50

So I made a script where the enemy have 1HP and when it collides into the player, it will destroy itself since it will take 1 damage. It works good destroying one enemy and that is it, if I duplicate or make another enemy using the same script, it wont destroy the other enemies at all.

 public class EnemyOneHealth : MonoBehaviour
 {
     float maxHealth = 1f;
     public static float health;
 
     void Start()
     {
         health = maxHealth;
     }
 
     void OnTriggerEnter2D(Collider2D col)
     {
 
         EnemyOneHealth.health -= 1f;
         {
             if (col.gameObject.tag == "Player")
                 if (EnemyOneHealth.health == 0f)
                 {
                     Destroy(gameObject);
                 }
         }
     }
 }

Is there any way to make it that it applies to each game object individually?

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