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Question by ninofrenn · Mar 17, 2021 at 01:44 PM · inputmultitouch

Handle Multitouch on Mobile with Joystick

Hello, i can't get it on my mind. I'm working on android fps game. I have custom controller with input touch to rotate player attached camera, and a simple joystick to make player move forward backward etc. What am i currently struggling is how to switch wether the touch is for joystick or outta it. This is my code.

         if (Input.touchCount > 0) {
             for(int i = 0; i < Input.touchCount; i++) {
                 Touch touch = Input.GetTouch(i);
 
                 switch (touch.phase) {
                     case TouchPhase.Began:
                         if(isJoystickTouch(touch.position)) return;
 
                         if(indexTouch == -1)//if empty
                             indexTouch = i;
                         startPos = touch.position;
                         direction = Vector2.zero;
                         lastVert = playerCamera.localEulerAngles.x;
                         lastHor = character.localEulerAngles.y;
                         Debug.Log("touch");
                         break;
 
                     case TouchPhase.Moved:
                         if(indexTouch == i) {
                             direction = touch.position - startPos;
                         }
                         break;
 
                     case TouchPhase.Ended:
                         if(indexTouch == i)
                             indexTouch = -1;//reset
                         break;
                 }
             }
 }

The problem with that code is, whenever the index of touch is change. Touch moved won't work. Any idea?

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