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Question by ina · Apr 14, 2016 at 09:26 AM · vrsteamhaptic

Haptic feedback on HTC Vive controller

How do you get the vive controller to generate a haptic feedback?

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Answer by mptp · Apr 15, 2016 at 01:58 AM

You want the function

 SteamVR_Controller.Input([the index of the controller you want to vibrate]).TriggerHapticPulse([length in microseconds as ushort]);

Note that the haptic pulse length in my experience must be between 1-3999 (inclusive).

Also, I suggest you look through the example scripts in the SteamVR plugin to learn about how to access SteamVR functionality - there's no documentation, but the reference scripts are a great place to learn how to get stuff done!

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avatar image myxolobe · Apr 24, 2017 at 02:54 AM 0
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How do you get the index of the controller? I added S$$anonymous$$mVR_TrackedController to both the controllers (it wasnt there by default for some reason) and I tried getting the controllerIndex but then I get a type conversion from uint to int. Should I cast it? Why aren't they the same type?

avatar image mptp · Apr 24, 2017 at 04:31 AM 0
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Hey myxolobe, yeah you can just cast the uint to int, I'm fairly sure if you get the index as a parameter of S$$anonymous$$mVR_TrackedObject it will never be negative.

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