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Question by justasxz · Mar 14, 2017 at 08:46 AM · animationscripting problemscript.animations

GameObject from macinim ?

Hello guys so bassicly

     void OnStateExit ()
     {
        vm = GameObject.Find("vt/vm");
         vm.transform.GetComponent<Renderer>().enabled = false;
         vm.transform.GetComponent<CharacterController>().enabled = false;
         dantis = GameObject.Find("/vt/vm/vd");
         dantis.transform.GetComponent<Renderer>().enabled = true;
 
     }

i want to change this for it to be unique i mean it searches for specific path now it Works but i want it to find it from anywhere is it possible to make this script find to who it is attached to and its children/parents and get it as a variable that i can use ?

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