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Question by Reaper93 · Nov 17, 2016 at 11:39 AM · animationunity 5animatorscript.state machine

Animation State Machine Script Control Issue

Hello guys. I'm currently facing a problem with the state machine.There are several targets (It is a shooter) and they all contain animation clips which are controlled by animator state machine which is receiving commands from the scripts attached to them.This whole mess is working when i press play. However when i have divided them into groups(arrays) and started activating them group by group last group fails to switch their states except one target. I've been looking over and over again for any differences between them but so far i've failed to find any. If you guys have any clues please help. If there is something that i didn't cover in my description ask me in the comments. Using Unity 5.4.1

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avatar image Erethan · Nov 17, 2016 at 01:22 PM 0
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It would be nice to post a screenshot of the actual state machine and the script(most important) you wrote

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Answer by Reaper93 · Nov 21, 2016 at 01:00 PM

I've found what the problem most probably was. The script was activating group like a lot in the Update. So i made shure that it is being set to active only once. And it worked! Animator is not confused anymore! I had to rewrite whole damn thing tho...

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avatar image Reaper93 · Nov 22, 2016 at 12:20 PM 0
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Came the very next day.Same problem goddamnit ! Removed the script. Attached back. Works! IS it a bug in Unity or something?

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