Simple scaling of TMP object based on device resolution
For a client demo that is targeting both desktop and Android I need a very simple way to scale down a TextMeshPro object if the target device resolution is less than a specific threshold width..
I am targeting a with of 1080p so if the device resolution is less than this I simply need to scale down (font size?) the TMP object accordingly.
Any TMP experts able to tell me the simplest way to accomplish this?
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