Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by behdadsoft · Oct 22, 2017 at 07:54 AM · vector3.movetowards

Vector3.MoveTowards Problem

Hi.

I wrote below code for MoveTowards coins to player that work very well. but problem is when coins come to player and if i try to change player position, coins don't MoveTowards to new player position. anyone know how can fix this problem?

 if (Magnet == true)
 {
     if (Vector3.Distance(player.transform.position, EachCoin.transform.position) < MagnetDistance)
     {
         EachCoin.position = Vector3.MoveTowards(EachCoin.transform.position, player.transform.position, Time.deltaTime * MoveCoinSpeed);
     }
 }

Thanks.

Comment
Add comment · Show 3
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Hellium · Oct 22, 2017 at 08:29 AM 0
Share

I think you have forgotten to call the transform : EachCoin.transform.position = ...

avatar image Rickywild · Oct 22, 2017 at 09:14 AM 0
Share

what Hellium said. Also, where's this if statement? It want's to be some where it can update. You may want to consider caching your transforms , for good practice, it's a small optimization.

 private Transform myTransform;
 
 void start()
 {
 myTransform = this.transform;
 }
 
 void update()
 {
 myTransform.position = new Vector3(1f,1f,1f);//example
 }
avatar image behdadsoft Rickywild · Oct 22, 2017 at 12:42 PM 0
Share

this is my complete code for $$anonymous$$oveToward coin to player, but problem is also exists.

     Transform player;
     Transform EachCoin;
     int $$anonymous$$axCoin = 25;
     int Gap = 50;
     float $$anonymous$$agnetDistance = 30f;
     float $$anonymous$$oveCoinSpeed = 20f;
     
     void Awake()
     {
         player = GameObject.Find ("Player").transform;
     }
 
     void Start ()
     {
         // Create First Coins
         for (int i = 0; i <= $$anonymous$$axCoin; i++)
         {
             GameObject coin = Instantiate((GameObject) Resources.Load("Prefabs/CoinPack", typeof(GameObject)));
             coin.transform.position = new Vector3(0, 0.573f, player.transform.position.z - transform.position.z + (Gap * i));
         }
     }
     
     void Update()
     {
         GameObject CoinPack = GameObject.FindGameObjectWithTag("CoinPack");
         CoinChildCount = CoinPack.transform.childCount;
 
         for (int i = 0; i < CoinChildCount; i++)
         {
             if (CoinPack.gameObject != null)
             {                
                 EachCoin = CoinPack.transform.GetChild(i);
 
                 if ($$anonymous$$agnet == true)
                 {
                     if (Vector3.Distance(player.transform.position, EachCoin.transform.position) < $$anonymous$$agnetDistance && EachCoin.transform.position.z > player.transform.position.z)
                     {
                         EachCoin.position = Vector3.$$anonymous$$oveTowards(EachCoin.transform.position, player.transform.position, Time.deltaTime * $$anonymous$$oveCoinSpeed);
                     }
                 }
             }
         }
     }
     
     

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

73 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

I am having an issue with moving a game object using MoveTowards. 1 Answer

Using MoveTowards to move to a players position that it gets when the object is spawned. 1 Answer

Move UI object in Canvas with different resolutions 1 Answer

Unity2D - MoveTowards not working as planned 1 Answer

moving an object from point to point using force 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges