Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
  • Help Room /
avatar image
0
Question by Panomosh · Feb 24, 2016 at 10:15 PM · c#vector3distancecursor

Get vector3 from cursor position relative to object in 3D plane

How is it possible to get a cursors X and Y Location relative to the scene planes rather than using co-ordinates based upon pixels of screen height and width?

I have the start of a very basic game, picture with a few physical aids shown below.

I want to find out how far away the cursor is on the X and Y axis from an object in the scene. The Z axis is irrelevant due to the nature and orientation of the game, so z = 0

Basically, the distance of the cursor from the cube on the X Axis upon clicking will define the power of an action.

Because of this. I want to get the cursor X position relative to the 0 point of the scene ( or the object ), not relative to the bottom left corner of the screen.

I could then use Vector3.Magnitude() to get the distance.

How is this possible?

alt text

example-image.png (66.8 kB)
Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
0
Best Answer

Answer by Panomosh · Feb 25, 2016 at 12:33 PM

( Answer from Gamedev.Stackexchange by user: Wondra )

It is possible and Unity documentation is very helpful in this matter. First you need a ray to raycast from mouse position, the documentation for mouse > position provides an example how to get a ray from mouse position:

 public class ExampleClass : MonoBehaviour {
     void Update() {
         Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition);
     }
 }

because you are not interested in all of the objects(just the plane*), following to documentation of Physics.Raycast will tell you all possible overloads, one of them having a layer > mask. You are also interested in position, so choosing an overlaod with RaycastHit and following documentation to RaycastHit tells you there is a ".position":

 using UnityEngine;
 using System.Collections;
 
 public class ExampleClass : MonoBehaviour {
     void Update() {
         Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition);
         RaycastHit hit;
         int maskOfPlane = 1 << planeLayer;
         if (Physics.Raycast(ray, out hit, maskOfPlane)) {
             //one of coordiantes being always zero for aligned plane
             var position = hit.position;//this is relative to 0,0,0
             var relativePosition = other.transform.position - position; 
             //relative to a gameObject other
         }
     }
 }

*literally place an invisible plane in the world aligned with your games logical plane and move it to a custom layer, you will need to set the mask against it.

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

48 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Don't trust "Vector3.Distance"? 1 Answer

How to play animation depending on distance ?? (Video) 0 Answers

Distance is always zero 0 Answers

How I can make my camera keep a distance between two objects? 0 Answers

Dot Product not equals 1 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges