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Question by TakeshiSaito · Jan 06, 2020 at 08:57 AM · gyro

Gyro Rotation

Hello


I got into trouble when I tried to rotate an image according to gyro input.


I implemented the code below, intending to rotate the image only Y Axis.But, whenever i rotate my device upword, the image starts to rotate.


I cannot figure out what is the problem. I`d be glad if you know something to solve this problem.


```

    private void Update()
     {
         if (!Input.gyro.enabled) return;
         var gyro = Input.gyro.attitude;

         if (!initial.HasValue)
         {
             initial = gyro;
         }


         gyro = initial.Value * Quaternion.Inverse(gyro);

         var gyroY = Quaternion.AngleAxis(gyro.eulerAngles.y, Vector3.up);

         var roll = Mathf.Atan2(
             2 * gyroY.y * gyroY.w + 2 * gyroY.x * gyroY.z,
             1 - 2 * gyroY.y * gyroY.y - 2 * gyroY.z * gyroY.z
         );

         rotY = Mathf.SmoothDamp(rotY, roll, ref velocity, smooth, Mathf.Infinity, Time.deltaTime);
         transform.rotation = Quaternion.Euler(0, Mathf.Clamp(rotY, -rotationRange, rotationRange), 0);
     }

```

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