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How to solve a Normal/Shader Flipped 360 video playback issue?
I am currently attempting to invert a Skybox to playback a 360 video clip that was created in After Effects 2020 for a class assignment. The dimensions for the video are 1920x1080, as I also have a 2k version on stand-by if necessary. I've successfully created an inverted Skybox with Normal Flipped and Flipped Shader assets. he intent is to experience the videos from inside the sphere. The sphere plays back third party 360 videos, except the one I created. The first 5 seconds of the video will play, but it leads to a black screen being displayed for the remainder of the time. Upon adjusting the playback Speed while in Game mode, the remainder of the video can be seen. Additionally, the image is backwards and needs to flipped horizontally. What am I doing wrong for the video not to playback in Unity?
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