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Question by flavio_nin · Oct 31, 2017 at 05:15 PM · fbx3dsmaxgimbal-lock

CAT Animation works in Max, not when imported in Unity

Hello,

I have rigged model that works fine in max, when I hit the play button, when I do export it in fbx for unity I get the message for each bone of the CAT saying:

The plug-in has detected one or more animation controllers that cannot be directly supported. Using the Bake Animation option may better address these limitations. The following nodes are affected...

Even using the Baking animation box when into Unity the model runs the the feet the other way around and the the arms the palms down.

Does anybody knows why and how to fix this?

best

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