Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by Pherox · Apr 23, 2014 at 06:08 PM · lookcamera.mainmouse-look

Can't use camera.main [SOLVED]

I've been trying to make my character rotate facing the mouse, but when i try to access Camera.main it says that 'Camera does not contain a definition for main'.

Parts of the code is from a previous project me and some friends worked at.

How do i make my camera to the main camera?

Code:

 using UnityEngine;
 using System.Collections;
 
 [RequireComponent(typeof(CharacterController))]
 public class PlayerController : MonoBehaviour
 {
     // Handling
     public float rotationSpeed = 1080;
     public float walkSpeed = 5;
     public float runSpeed = 20;
     public float dashSpeed = 25;
     
     // System
     private Quaternion targetRotation;
     
     // Components
     //public Weapon weapon;
     private CharacterController controller;
     private Camera cam;
     
     // Use this for initialization
     void Start()
     {
         controller = GetComponent<CharacterController>();
         cam = Camera.main;
     }
     
     // Update is called once per frame
     void Update()
     {
         Control();
         
         /*   if (Input.GetButtonDown("ShootL"))
         {
             weapon.ShootLaser();
         }
         
         if (Input.GetButton("ShootR"))
         {
             weapon.ShootRocket();
         }
         
         //Using key G as in the word Grenade
         if (Input.GetButtonDown("Grenade"))
         {  
             weapon.ThrowGrenade();
         }
         
         if (Input.GetButton("Quit"))
         {
             Application.Quit();
         }*/
     }
     
     
     
     void Control()
     {
         Vector3 mousePos = Input.mousePosition;
         mousePos = (new Vector3(mousePos.x, mousePos.y, cam.transform.position.y - transform.position.y));
         targetRotation = Quaternion.LookRotation(mousePos - new Vector3(transform.position.x, 0, transform.position.z));
         transform.eulerAngles = Vector3.up * Mathf.MoveTowardsAngle(transform.eulerAngles.y, targetRotation.eulerAngles.y, rotationSpeed * Time.deltaTime);
         
         Vector3 input = new Vector3(Input.GetAxisRaw("Horizontal"), 0, Input.GetAxisRaw("Vertical"));
         
         Vector3 motion = input;
         motion *= (Mathf.Abs(input.x) == 1 & Mathf.Abs(input.z) == 1) ? .7f : 1;
         
         if ((Input.GetButton("Walk")))
         {
             motion *= walkSpeed;
         } else if ((Input.GetButton("Dash")))
         {
             motion *= dashSpeed;
         } else
         {
             motion *= runSpeed;
         }
         
         motion += Vector3.up * -8;
         
         controller.Move(motion * Time.deltaTime);
     }
 }
 
 
 
Comment
Add comment · Show 1
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image robertbu · Apr 23, 2014 at 06:08 PM 0
Share

Any chance you authored a Camera class in your project. Your Camera class will hide Unity's Camera class.

1 Reply

· Add your reply
  • Sort: 
avatar image
0

Answer by WireShark77 · Jun 05, 2018 at 09:44 PM

Set it's tag to main camera

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

21 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Locking/unlocking cursor 4 Answers

How to make Main Camera shake correctly when getting attacked? 1 Answer

Look at target and flip 1 Answer

Quaternion.Slerp and Quaternion.Euler problem 1 Answer

Make the turret automatically rotate to look at where the crosshair is aimed at. 3 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges