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Question by KhalfanCreative · Feb 17, 2020 at 03:56 PM · mousehidelook

xRotation is not working,xRotation is not working why?

help me xRotation is not working its saying its not a code i think

using System.Collections; using System.Collections.Generic; using UnityEngine;

public class MouseLook : MonoBehaviour {

 public float mouseSensitivity = 100f;

 public Transform playerBody;

 // Start is called before the first frame update
 void Start()
 {
     Cursor.lockState = CursorLockMode.Locked;
 }

 // Update is called once per frame
 void Update()
 {
     float mouseX = Input.GetAxis("Mouse X") * mouseSensitivity * Time.deltaTime;
     float mouseY = Input.GetAxis("Mouse Y") * mouseSensitivity * Time.deltaTime;

     xRotation -= mouseY;
     xRotation = Mathf.Clamp(xRotation, -90f, 90f);

     transform.localRotation = Quaternion.Euler(xRotation, 0f, 0f);
     playerBody.Rotate(Vector3.up * mouseX);
 }

} , help this is not working? why its saying xRotation is not working

using System.Collections; using System.Collections.Generic; using UnityEngine;

public class MouseLook : MonoBehaviour {

 public float mouseSensitivity = 100f;

 public Transform playerBody;

 // Start is called before the first frame update
 void Start()
 {
     Cursor.lockState = CursorLockMode.Locked;
 }

 // Update is called once per frame
 void Update()
 {
     float mouseX = Input.GetAxis("Mouse X") * mouseSensitivity * Time.deltaTime;
     float mouseY = Input.GetAxis("Mouse Y") * mouseSensitivity * Time.deltaTime;

     xRotation -= mouseY;
     xRotation = Mathf.Clamp(xRotation, -90f, 90f);

     transform.localRotation = Quaternion.Euler(xRotation, 0f, 0f);
     playerBody.Rotate(Vector3.up * mouseX);
 }

}

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Answer by Chiarc · Dec 17, 2021 at 12:35 PM

@KhalfanCreative

You have not defined xRotation.

Underneath "public Transform playerBody;" you can put in "float xRotation = 0f;".

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