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Question by indie6 · Apr 03, 2014 at 06:49 AM · movementaimmouse look

input mouseposition jitter

I am using Input.mousePosition to move the AIM on the screen. While moving I feel some kind of jittery movement, is there a way to fix that? Here is my code

 void Update(){
 //Aim is the cursor
 Aim.transform.position = Input.mousePosition;
 
 }

Is there a way to use deltaTime with mouse position?

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Answer by FlyingHighUp · Apr 03, 2014 at 06:57 AM

Unsure what could be causing the jitter (unless something else is controlling the mouse) but if you wanted to smooth the inputted mouse position, you could go

 public float Damping = 1f;
 Aim.transform.position = Vector3.Lerp(Aim.transform.position,Input.mousePosition, Time.deltaTime*Damping);

Then increase/ decrease damping until the smoothing is your liking.

You can use Vector3.Lerp, because Input.mousePosition is a vector3, z is just set to 0.

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