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Question by calmcarrots · Sep 25, 2014 at 10:54 PM · triggerclimbladdertop

How to check if the player is at the top of the ladder?

Hello, I am making a 2.5D game and I need to check if the player is on top of the ladder. Here is how my code works:

  • ladders are trigger colliders

  • if the player touches the ladder,

  • then allow vertical movement (climbing the ladder)

I want the player to be able to stand on top of the ladder and be able to jump off it. So how do I check if the player is at the top or not?

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avatar image N1warhead · Sep 25, 2014 at 11:14 PM 0
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What I would do is - If it is a Rigidbody character you are making, just make the character Is $$anonymous$$inematic so no physics apply to it.

Otherwise, I would think that doing a Physics.gravity I believe the code is called and make the y axis 0. That should (in theory) make him not fall, then do an OnTriggerExit and return the Gravity again.

Hope that helps!

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Answer by Kiwasi · Sep 26, 2014 at 02:39 AM

Put another trigger at the top of the ladder.

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avatar image Kiwasi · Sep 26, 2014 at 04:31 AM 0
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There are several mathematical solutions available. The simplest would be to compare the y values of the top of the ladder and the player. This is not as simple as the trigger method. I suggest leaving it until you need the optimisation.

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