Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by Sendatsu_Yoshimitsu · Aug 13, 2014 at 07:23 AM · c#cameraraycastaim

Raycast not rotating with object it casts from

I'm trying to build a generic aiming script for weapons, binoculars, and anything else that you would want to point in a specific direction. To accomplish this I'm casting a single ray in the direction I want bullets/eyes to go, and to ensure it fires from the center of the screen (where my crosshairs are at), I fire the ray from the main camera, as follows:

 public LayerMask playerMask;
 RaycastHit hit;
 void Update()
 {
     Ray ray = new Ray(transform.position, transform.forward);
     Physics.Raycast(ray, out hit, 10f, playerMask);
 }
 
 void OnDrawGizmos()
 {
     Gizmos.DrawLine(transform.position, hit.point);
 }

The problem I'm having is that when the player rotates around, the ray doesn't rotate with it, but instead remains pointing in it's original direction. My assumption is that it's using world coordinates, not local coordinates, but I thought transform.forward always gave you that gameobject's local transform, so I'm not sure what I'm doing wrong.

Comment
Add comment · Show 5
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image robertbu · Aug 13, 2014 at 02:20 PM 0
Share

This script is on the camera? You are not checking the rerun value of the Raycast(), so the 'hit' can become stale. That is, if as you turn around the ray fails to hit things, the hit used by 'DrawLine()' will still point to the previous hit. So as a test do:

    if (!Physics.Raycast(ray, out hit, 10f, player$$anonymous$$ask)) {
         hit.point = Vector3.zero;
    }

So now you will know in your OnDrawGizmos() that if the line is heading towards the world origin, the Raycast() failed.

avatar image Sendatsu_Yoshimitsu · Aug 13, 2014 at 02:33 PM 0
Share

Let's see, it's on the main camera, let me test it...

avatar image Sendatsu_Yoshimitsu · Aug 13, 2014 at 02:42 PM 0
Share

So you're absolutely right, this works now... one thing I'm a bit confused about though, if the player's layer is set to the same layer as player$$anonymous$$ask, shouldn't the ray pass through them without producing a hit? When I watch in scene view the ray constantly ter$$anonymous$$ates when it hits the player

avatar image robertbu · Aug 13, 2014 at 03:18 PM 0
Share

Unity masks in, not masks out.

avatar image Sendatsu_Yoshimitsu · Aug 13, 2014 at 09:35 PM 0
Share

So now I feel silly, it works perfectly!! Thank you so much :)

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

22 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Unassigned Reference Exception 4 Answers

Aim-Assist with raycast 1 Answer

Camera rotate to look at GameObject from Raycast 3 Answers

How do I stop Script from making multiple Cameras? 1 Answer

Raycast in camera 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges