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Question by niceperson87 · Apr 12, 2011 at 11:21 PM · raycastfpsbulletshooteraim

How can i make a raycast in my fps game?

I want it so there is a ray cast in the middle of the camera. The raycast goes far but not infinite. When i shoot my gun, the bullet goes towards where the raycast hits an object. can any one help me with this? Thanks!

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avatar image Jason_DB · Apr 12, 2011 at 11:50 PM 1
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Are you sure you ned a raycast if you're going to instantiate a bullet? You could probably just send out the projectile forward.

avatar image Justin Warner · Apr 13, 2011 at 12:53 AM 0
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And add on OnCollisionEnter... It'd be just as good.. Then have it destroy itself after a certain amount of time...

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Answer by robertmathew · Apr 13, 2011 at 06:11 AM

function Update() {

if(Input.GetMouseButton(0))

   {

var ray = camera.ScreenPointToRay(Input.mousePosition); var hit : RaycastHit;

if(Physics.Raycast(ray,hit)) {

if(hit.transform == instruction) { inst = true;

}

if(hit.transform == start) {

Debug.Log("start");
}

}

}

}

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