Question by
MatejVitek · Sep 04, 2020 at 02:57 PM ·
buildspritecrosshair
Crosshair fine in scene and game view but barely visible in built game
I have a HUD prefab with a crosshair in my project. The HUD itself is a Canvas
and the crosshair is a GameObject -> Image.
Below are the: hierarchy of the prefab, Canvas
properties of the HUD, Image
properties of the crosshair, and the crosshair Texture
import settings (see the attachment for the full-resolution image):
This works fine in the scene and game view in Unity:
However in game after building I need to walk to a dark area to see it at all and it is still barely visible:
I'm building with default settings for Windows. The Score and Time are also part of the UI but work fine. I've tried fiddling with many different settings but have been unsuccessful in fixing this issue. What's going on here and how can I fix it?
unity-doc0xxel7r.png
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