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Question by grdomenico · Nov 12, 2018 at 04:42 PM · fpsshootingshootautomaticautomatically

Can i make automatic fire?

I have this script for movement ad for shoot. I want to shoot automatically when i'm clicking the lest mouse button.Please help (sorry for the bad english).

Script:

using UnityEngine; using UnityEngine.Networking;

public class PlayerController : NetworkBehaviour { //GetComponent().enabled = false; //GetComponent().enabled = false; public GameObject bulletPrefab; public GameObject bullet2Prefab; public Transform bulletSpawn;

 void Update()
 {
     if (!isLocalPlayer)
     {
         return;
     }

     var x = Input.GetAxis("Horizontal") * Time.deltaTime * 150.0f;
     var z = Input.GetAxis("Vertical") * Time.deltaTime * 3.0f;

     transform.Rotate(0, x, 0);
     transform.Translate(0, 0, z);

     if (Input.GetKeyDown(KeyCode.Mouse0))
     {
         CmdFire();
         AudioSource shoot = GetComponent<AudioSource>();
         shoot.Play();
     }
     if (Input.GetKeyDown(KeyCode.Mouse1))
     {
         CmdFire2();
         AudioSource shoot = GetComponent<AudioSource>();
         shoot.Play();

     }

}

 [Command]
 void CmdFire2()
 {
     // Create the Bullet from the Bullet Prefab
     var bullet = (GameObject)Instantiate(
         bullet2Prefab,
         bulletSpawn.position,
         bulletSpawn.rotation);

     // Add velocity to the bullet
     bullet.GetComponent<Rigidbody>().velocity = bullet.transform.forward * 20;

     // Spawn the bullet on the Clients
     NetworkServer.Spawn(bullet);

     // Destroy the bullet after 2 seconds
     Destroy(bullet, 2.0f);
 }

 // This [Command] code is called on the Client …
 // … but it is run on the Server!
 [Command]
 void CmdFire()
 {
     // Create the Bullet from the Bullet Prefab
     var bullet = (GameObject)Instantiate(
         bulletPrefab,
         bulletSpawn.position,
         bulletSpawn.rotation);

     // Add velocity to the bullet
     bullet.GetComponent<Rigidbody>().velocity = bullet.transform.forward * 10;

     // Spawn the bullet on the Clients
     NetworkServer.Spawn(bullet);

     // Destroy the bullet after 2 seconds
     Destroy(bullet, 1.5f);
 }

 public override void OnStartLocalPlayer()
 {
 }

}

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