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Question by RuSchoeman · Oct 31, 2013 at 05:27 PM · adsrendertexturescopesniperaimdownsights

Sniper Scope zooms in, but I don't know how to display the crosshair

Hello Community.

Recently I started working on a FPS assassination video game. I created a scope that works with a secondary camera at the front of my scope, which targets a plane and renders with a render texture.

Hipfire

Aim down sights

This issue I am facing, is I am having trouble overlaying a texture of the scope's crosshair (the + in a sniper's scope). I want it to display over the render texture, while still being as accurate as it can be. Please help, as I am stuck with this issue and can't continue my project until the current issue is fixed.

The code I am using for my scope to go into the ADS mode , is as follows..

 #pragma strict
 var defaultFOV : int = 0;
 var fovSpeed : int = 0;
 var fovIn : int = 0;
 
 var gunAim : boolean = false;
 var playerCam : GameObject;
 
 var gunModel : GameObject;
 var scopeInAnim : String;
 var scopeOutAnim : String;
 
 function Start () {
     defaultFOV = playerCam.camera.fieldOfView;
 }
 
 function Update () {
     if(Input.GetMouseButtonDown(1)){
         animation.Play(scopeInAnim);
         gunAim = true;
     }
     if(Input.GetMouseButtonUp(1)){
         animation.Play(scopeOutAnim);
         gunAim = false;
     }
     
     if(gunAim){
         playerCam.camera.fieldOfView = Mathf.Lerp(playerCam.camera.fieldOfView, fovIn, fovSpeed * Time.deltaTime);
     }
     
     if(!gunAim){
         playerCam.camera.fieldOfView = Mathf.Lerp(playerCam.camera.fieldOfView, defaultFOV, fovSpeed * Time.deltaTime);
     }
 }



It's a javascipt code, btw.

Please help, thanks in regards. -RuSchoeman

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Answer by Cherno · Oct 31, 2013 at 08:46 PM

Why not use GUI.DrawTexture inside OnGUI() ?

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avatar image RuSchoeman · Nov 01, 2013 at 07:01 AM 0
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If it is not too much of an hassle, could you explain it in more detail to me please? Like, where do I attach the script, and how do I draw it? Sorry for asking.

avatar image ejpaari · Nov 01, 2013 at 07:50 AM 0
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Something like this

function OnGUI() { if(gunAim){ GUI.DrawTexture(Rect(left,top,width,height), scopeTexture); } }

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