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Question by ikonino · Jul 11, 2020 at 04:17 PM · 2dtower defense

how to make an object go back to its starting position if it doesen't hit a target?

Hello! i am making a tower defense game, and i ran into a problem, if i drag my turrets and they don't hit a slot, i want them to go back to its starting position, how do i do that?

here is the code i'm using: public class DragDrop : MonoBehaviour { private bool isDragging;

     public void OnMouseDown()
     {
         isDragging = true;
     }
 
     public void OnMouseUp()
     {
         isDragging = false;
     }
 
     void Update()
     {
         if(isDragging)
         {
             Vector2 mousePosition = Camera.main.ScreenToWorldPoint(Input.mousePosition) - transform.position;
             transform.Translate(mousePosition);
         }
     }
 
 
 }


thank you <3

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Answer by Z_Y_X · Jul 11, 2020 at 04:56 PM

if you mean this:

 public float needDistance = 0.1f;
 Vector3 startPosition;
 Vector3 mousePosition;
 
 void Start()
 {
     startPosition = transform.position;
 }
 
 void OnMouseUp()
 {
     if(Vector3.Distance(transform.position, mousePosition)<needDistance)
     {
         transform.position = startPosition;
     }
     isDragging = false;
 }
 ...
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