Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by indiakc1992 · Oct 10, 2017 at 01:53 PM · videoads

testing the rewarded video unity ads

Below i am giving the codes for my unity ads script. i have made "life" as text in my scene which records the number of lives my player has. irrespective of the number of lives he might have i want to make a button which if pressed will show my rewarded ad and after watching it it shall reward the player with 5 coins. problem is , the "life" counter is in a separate script and am not sure, because even though the button if pressed shows a custom ad in "test"mode, but am not sure if the codes work! i should mention that this is the last mile bottleneck after making a complete app.kindly help me.

using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.Advertisements;

public class unityad : MonoBehaviour { public int lifeleft;

 // Use this for initialization
 void Start () {
     
 



     GameObject lifeobject = GameObject.Find("life");
     UImanager ui = lifeobject.GetComponent<UImanager>();
     lifeleft = ui.life;
     lifeleft = lifeleft + 5;








     
 }
 
 // Update is called once per frame
 void Update () {

     

     
     
 }

 public void showad(){

     if(Advertisement.IsReady()){
         Advertisement.Show ();

     }
 }

 public void HandleAdResult(ShowResult result){
     switch (result) {

     case ShowResult.Finished:
         

         
         
         Debug.Log ("ad finished");
         break;

         

         

     
     


     case ShowResult.Skipped:
         Debug.Log("ad skipped");
         break;

     case ShowResult.Failed:
         Debug.Log("ad failed");
         break;

     }
     
 }

}

Comment
Add comment · Show 1
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image jchester07 · Oct 11, 2017 at 08:01 AM 0
Share

I'm confused with your question though. Do you want to add coins or life? and you should add it to the variable that holds your life "count" and not the life "UI", right?

1 Reply

· Add your reply
  • Sort: 
avatar image
0

Answer by jchester07 · Oct 11, 2017 at 07:56 AM

You should do it from HandleAdResult() method

 public void HandleAdResult(ShowResult result){
      switch (result) {
      case ShowResult.Finished:
          lifeleft += 5;
          Debug.Log ("ad finished");
          break;
      case ShowResult.Skipped:
          Debug.Log("ad skipped");
          break;
      case ShowResult.Failed:
          Debug.Log("ad failed");
          break;
      }
  }

Check your console for the Debug.Log()

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

74 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Unity Video ads closing when player leaves app. 0 Answers

Unity Video ads closing when player leaves app. 2 Answers

Admob video ad shows only once on the phone ? 1 Answer

admob legacy api can load multiple video ads but new api doesn't ? 0 Answers

How much does a banner ad make vs a rewarded ad? 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges