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Question by emagnuski · Oct 02, 2014 at 08:29 PM · texturetexture2dconvert

Texture to Texture2D

Hi, i've got Texture object and i need to read it's pixels but to do that i need to convert it to Texture2D and then use GetPixel. My question is how to convert it, i've tried (Texture2D)texture - it said "cannot cast from source type to destination type" texture as Texture2D - here i get null pointer exception

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avatar image emagnuski · Oct 02, 2014 at 09:21 PM 0
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I think it's important, that texture is from WebCamTexture. Normal casting is not working.

avatar image robertbu · Oct 02, 2014 at 09:23 PM 0
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Post the source, and post a copy from the console of the error message.

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Answer by tanoshimi · Oct 02, 2014 at 09:27 PM

For webcam textures, you should be able to get a pixel array using GetPixels:

 Color[] textureData = webcamTexture.GetPixels();

http://docs.unity3d.com/ScriptReference/WebCamTexture.GetPixels.html

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avatar image emagnuski · Oct 02, 2014 at 09:59 PM 0
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tanoshimi that's what i needed, at start i was copying webcamtexture to texture and didn't check methods of webcamtexture.

THAN$$anonymous$$S!

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Answer by smoggach · Oct 02, 2014 at 08:44 PM

Have you tried Texture3D ? You can read pixels from Texture3D as well. Texture is the base class.

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