Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by abhishek7 · Apr 09, 2016 at 05:16 PM · simplethis

"This" not available in the current context

Why?

 using UnityEngine;
 using System.Collections;
 
 public class HillScript1 : MonoBehaviour
 {
     bool direcright = true;
     public float speed = 5.0f;
     public float leftpoi = this.transform.position.x - 4;
     public float rightpoi = this.transform.position.x;
     // Use this for initialization
     void Start()
     {
         
     }
 
     // Update is called once per frame
     void Update()
     {
         
         if (direcright)
         {//x<1.4, x>4
             GetComponent<Rigidbody2D>().velocity = new Vector2(-speed, 0);
             if (transform.position.x <= leftpoi)
             {
                 direcright = false;
             }
         }
         else {
             GetComponent<Rigidbody2D>().velocity = new Vector2(speed, 0);
             if (transform.position.x >= rightpoi)
             {
                 direcright = true;
             }
 
         }
 
         }
     }
     
 
Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
0
Best Answer

Answer by Fredex8 · Apr 09, 2016 at 06:47 PM

You cannot declare things outside of a function like that. Simple things like a boolean or public float speed = 5.0f; are fine but when you start using references, getting positions and using math operators it isn't going to work.

Change it to this:

 public float leftpoi;
 public float rightpoi;
 
 void Start()
 {
      leftpoi = gameObject.transform.position.x - 4;
      rightpoi = gameObject.transform.position.x;
 }

You can remove 'this' entirely or leave it in if you want. this.gameObject is the same as gameObject though. You can remove the gameObject too but personally I like to leave it in for clarity in case you are also using the transform from another object.

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

41 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

unity Vector2 problem 1 Answer

Simple question about targetting 0 Answers

Alternative to transform.Translate? 3 Answers

C# Unity IF Statement not working properly and I can't figure out why. Deals with basic rotation stuff. 3 Answers

Having trouble with a basic movement script. 2 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges