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Question by hubert322 · Apr 04, 2015 at 03:50 AM · arrayplayerprefsx

PlayerPrefsX IntArray

I keep getting the error of index out of range exception for PlayerPrefsX Int Array. I want to replace the highscore whenever score is higher. Here are my codes:

 using UnityEngine;
 using UnityEngine.UI;
 using System.Collections;
 
 public class ScoreManager : MonoBehaviour 
 {
     public static int score;
     public static int[] highScores = new int[2];
     public Text scoreText;
     public Text highScoreText;
 
     void Awake ()
     {
         score = 0;
         if (PlayerPrefs.HasKey ("HighScore"))
             highScores = PlayerPrefsX.GetIntArray ("HighScore");
         PlayerPrefsX.SetIntArray ("HighScore", highScores);
     }
 
     void Update ()
     {
         if (Time.timeScale == 0)
         {
             scoreText.text = "Score: " + score;
             highScoreText.text = "High Score: " + highScores [Application.loadedLevel - 1];
             
             if (highScores [Application.loadedLevel - 1] > PlayerPrefsX.GetIntArray ("HighScore") [Application.loadedLevel - 1])
                 PlayerPrefsX.SetIntArray ("HighScore", highScores);
         }
     }
 }

A function from another class:

 void Score ()
 {
     if (count > ScoreManager.highScores [Application.loadedLevel - 1])
         ScoreManager.highScores [Application.loadedLevel - 1] = count;
     ScoreManager.score = count;
 }
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Answer by sumeeton · Apr 04, 2015 at 04:31 AM

Do not use PlayerPrefsX. I have used it and it didn't work as expected when using multiple arrays. Instead build your own with PlayerPrefs. Here is what I have used in one of my projects. I have modified it for your purpose.

 // Use this to set integer array
 public static void SetHighScores (int[] highScores)
 {
     PlayerPrefs.SetString ("HighScore", GetSerializedString(highScores));
 }
 
 // Use this to get integer array
 public static int[] GetHighScores ()
 {
     string[] data = PlayerPrefs.GetString ("HighScore", "0").Split ('|');
     int[] val = new int[data.Length];
     int score;
     for (int i = 0; i < val.Length; i++)
     {
         val[i] = int.TryParse(val[i], out score) ? score : 0;
     }
     return val;
 }
 
 private static string GetSerializedString (int[] data)
 {
     if (data.Length == 0) return string.Empty;
     
     string result = data [0].ToString ();
     for (int i = 1; i < data.Length; i++)
     {
         result += ("|" + data[i]);
     }
     return result;
 }
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avatar image sumeeton · Apr 04, 2015 at 04:39 AM 0
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You may use stringbuilder in GetSerializedString for optimal performance.

avatar image hubert322 · Apr 04, 2015 at 05:53 AM 0
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is that a typo on line 15? cuz i get an error for that.

avatar image sumeeton · Apr 04, 2015 at 05:59 AM 0
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Yes, sorry! I changed it on the fly.

Change that line to:

 val[i] = int.TryParse(data[i], out score) ? score : 0;
avatar image hubert322 · Apr 05, 2015 at 02:19 PM 0
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do i need to like call the function sethighscores, gethighscores, and getserializedstring in update or what?

avatar image sumeeton · Apr 05, 2015 at 03:15 PM 0
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  using UnityEngine;
  using UnityEngine.UI;
  using System.Collections;
  
  public class Score$$anonymous$$anager : $$anonymous$$onoBehaviour 
  {
      public static int score;
      public static int[] highScores = new int[2];
      public Text scoreText;
      public Text highScoreText;
  
      void Awake ()
      {
          score = 0;
          if (PlayerPrefs.Has$$anonymous$$ey ("HighScore"))
              highScores = GetHighScores ("HighScore");         // changed
          SetHighScores (highScores);        // changed
      }
  
      void Update ()
      {
          if (Time.timeScale == 0)
          {
              scoreText.text = "Score: " + score;
              highScoreText.text = "High Score: " + highScores [Application.loadedLevel - 1];
              
              if (highScores [Application.loadedLevel - 1] > GetHighScores [Application.loadedLevel - 1])     // changed
                  SetHighScores (highScores);      // changed
          }
      }
      
     // Use this to set integer array
      public static void SetHighScores (int[] highScores)
      {
          PlayerPrefs.SetString ("HighScore", GetSerializedString(highScores));
      }
      
      // Use this to get integer array
      public static int[] GetHighScores ()
      {
          string[] data = PlayerPrefs.GetString ("HighScore", "0").Split ('|');
          int[] val = new int[data.Length];
          int score;
          for (int i = 0; i < val.Length; i++)
          {
              val[i] = int.TryParse(val[i], out score) ? score : 0;
          }
          return val;
      }
      
      private static string GetSerializedString (int[] data)
      {
          if (data.Length == 0) return string.Empty;
          
          string result = data [0].ToString ();
          for (int i = 1; i < data.Length; i++)
          {
              result += ("|" + data[i]);
          }
          return result;
      }
  }

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