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Question by diversity12 · Oct 08, 2014 at 02:47 PM · javascriptvector3randommoveempty game object

Move empty object random

I have to move an empty object every 3 seconds randomly within a defined area. to do this, I created this script:

pragma strict

var Spaw: GameObject;

function Start () {

}

function Update () {

      transform.position = new Vector3 (Random.Range (-25.0f, 25.0f, 0.0f, 130.0f, 135.0f));

}

  But it does not work. where did I go wrong?

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avatar image Josh Naylor ♦♦ · Oct 08, 2014 at 02:47 PM 0
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http://docs.unity3d.com/ScriptReference/$$anonymous$$onoBehaviour.InvokeRepeating.html

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Answer by MrSoad · Oct 12, 2014 at 11:14 AM

Here is a more complete answer for you now I have a bit more time.

 function Start () {
 
     //The "0" say to start this right now. The "3" says to repeat this every three seconds.
     InvokeRepeating("subMove_Object", 0, 3);
 }
 
 function subMove_Object() {
 
     transform.position = Vector3((Random.Range(-25.0, 25.0), 0.0, Random.Range(130.0, 135.0));
 }
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