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Question by hotozi · Oct 18, 2012 at 04:34 AM · physicsraycasttransform

Raycast length must be equal to the target distance

supose that an enemy raycast hit a crate, i want the raycast length to be the same as the (enemy , crate) distance...and when the raycast doesn't hit something i want it to be equal let say float 10; i tried but it doesnt work HELP ME PLEASE... this is what i made

var RayHitDist:float=10;

var RayTarget:Transform;

function Update(){

var RTdistance=Vector3.Distance(RayTarget.position,Owner.position);

var RayLong=transform.TransformDirection(Vector3.forward);

var Rayhit: RaycastHit;

Debug.DrawRay(RayPos.position,RayLong*10,Color.green);

if(Physics.Raycast(RayPos.position,RayLong,Rayhit,RayHitDist)) { RayTarget=Rayhit.transform; RayHitDist=RTdistance;

if(Rayhit.collider.gameObject.tag=="Ennemy"){AimTarget=false;}

if(Rayhit.collider.gameObject.tag=="Player"){AimTarget=true;}

}

if ( RayTarget==null ) { RayHitDist=10; }

}

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Answer by Jep · Oct 18, 2012 at 05:29 AM

Try putting RTdistance inside the if like:

 if(Physics.Raycast(RayPos.position,RayLong,Rayhit,RayHitDist)){ 
 RTdistance = Vector3.Distance(RayPos.position, Rayhit.collider.gameObject.transform.position);
 RayHitDist=RTdistance;

 }
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avatar image hotozi · Oct 18, 2012 at 02:22 PM 0
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thx you...and i tried for the null assignment...but i cant

when the ray cast doent collide i want it to be equal to 10

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Answer by hotozi · Oct 19, 2012 at 07:21 AM

thx you...and i tried for the null assignment...but i cant

when the ray cast doent collide i want it to be equal to 10

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