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Question by dot · Sep 27, 2010 at 01:58 AM · collisionpositionvector3

position (vector3) of a collision.

is there a possibility to get a vector3 position in the world of a collision?

let say two cubes collided, and I want to know where it happened. precisely, where the point of contact in 3d space is.

is that possible?

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Answer by · Sep 27, 2010 at 02:14 AM

The scripting reference for OnCollisionEnter mentions ContactPoint, which has 'point' as a member Vector3.

In short, yes.

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avatar image dot · Sep 27, 2010 at 08:23 PM 0
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Ahh. Thank you.

avatar image · Sep 27, 2010 at 11:35 PM 0
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No troubles. Please mark this as 'correct' (the tick beneath the arrows) if it solved your problem, or comment back as to how I can help.

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