- Home /
How can I transfer large file sizes over the LLAPI NetworkTransport?
I'm writing a script to synchronize the positions of holograms between two Hololens using the LLAPI Transport Network. I'm working off of the documentation for spatial anchor sharing on the Unity Documentation. I tallied up how large a transfer batch with one World Anchor is and It came in at ~160MB. I can only get my networking script to transfer a batch of about 1000 bytes, so even at 60 transfers per second this adds up to around 45 minutes to transfer a single WorldAnchor. But even reaching this rate is challenging as there seems to be a bottle neck under the hood. At around 250 Send() calls I begin receiving a NetworkError of NoResources. Is there something I'm missing for the network initialization or is there no way to realistically transfer large sets of data using the LLAPI in a timely manner? I would even be happy to find someone who has had success with the Unity NetworkTransport API.
Did you get this to work? I'm looking at the same issue.
Answer by dvroegop · Apr 16, 2018 at 03:08 PM
Sigh. This is still an issue. Did you find a solution? @tjmarshall
Your answer
![](https://koobas.hobune.stream/wayback/20220612131326im_/https://answers.unity.com/themes/thub/images/avi.jpg)
Follow this Question
Related Questions
NetworkTransport LLAPI DataEvent Recieving First Packet Repeatedly 1 Answer
Multiple Cars not working 1 Answer
Distribute terrain in zones 3 Answers
Using layers to show/hide different players 1 Answer
Level Joining Issue 1 Answer