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Question by RingK · Oct 02, 2020 at 09:23 PM · unity 2dorbit

Rotate around player, regardless of object movement

So, I have this code that works to make objects rotate around the player, but the orbit is influenced by the player movement (gif explain better than words). How to make the objects keep rotating regardless on how the player is moving?

alt text

 public class orbitController : MonoBehaviour
 {
      GameObject cube;
      public Transform center;
      public Vector3 axis = Vector3.up;
      public Vector3 desiredPosition;
      public float radius;
      public float radiusSpeed = 0.5f;
      public float rotationSpeed = 80.0f;
  
      void Start () {
          cube = GameObject.FindWithTag("Player");
          center = cube.transform;
          transform.position = (transform.position - center.position).normalized * radius + center.position;
                 
      }
      
      void Update () {
         
          transform.RotateAround (center.position, axis, rotationSpeed * Time.deltaTime);
          desiredPosition = (transform.position - center.position).normalized * radius + center.position;
          transform.position = Vector3.MoveTowards(transform.position, desiredPosition, radiusSpeed);
      }
 }


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avatar image BSR16 · Oct 03, 2020 at 07:10 AM 1
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Have you tried making the rotating objects the player's child? It worked when I tried it with the RotateAround function.

avatar image RingK BSR16 · Oct 03, 2020 at 01:15 PM 0
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it was that easy.... thanks a lot!

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Answer by RingK · Oct 05, 2020 at 12:46 PM

As said by @BSR16 it was simply fixed by making the rotating objects the player child

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