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Question by Guilleade · Feb 13, 2019 at 01:02 PM · itween

iTween Instantiate GameObect don't move,[iTweenPath] Instantiate GameObect don't move

Hi

I'm new with iTween. I need to understand How it work because I will have to work with for creating a lot of different skillPath. So I use iTweenPath script and my problem is : When I instantiate a GameObject (a bullet for exemple), the GameObject don't move. But if i put the same script ( iTween.MoveTo(gameObject, iTween.Hash("path", iTweenPath.GetPath("GoIn"), "time", 2f, "easetype", iTween.EaseType.easeInSine));) on a GameObject which is already on the scene, the GameObject follow the path I created.

+I'm trying to use custom variable in the iTweenPath script but it's always hide in Inspector, even if I create them on public or with [SerializeField]...

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